![]() ![]() During my five hours exploring the island thus far, I’ve been following these objectives loosely as points of reference thanks to a handy GPS device, which has the map of the island available from the get-go, often going off the beaten path to see what I could find. ![]() You’re free to encounter these mysteries at your own pace, following as much or as little of the main story as you trek along. Another one is buried underground, his GPS tracker beeping a signal from six feet under like “The Tell-Tale Heart.” Later on, you find one of your teammates hanging from a rope tied to a cliff. ![]() Upon hard landing on the ground, you’re immediately greeted by a strange individual who knocks you unconscious. The transportation helicopter that you’re in crashes. As unappealing as the task sounds in our current times, Sons of the Forest slowly reveals far more pressing matters to worry about. This time around, the premise doesn’t revolve around rescuing your kid, but a billionaire and his family instead. The new creatures on the island, as well as the options at your disposal to defend yourself from its inhabitants, reinforce that. The focus of Sons of the Forest, a sequel out now on PC via Steam Early Access, seems to lie in elevating the inherent horror of its setting. The ambiance and presentation of The Forest, alongside its snappy crafting mechanics, are merely embellished in the sequel. Image: Endnight Games/Newnight via Polygon ![]()
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